On the performance front, FSR 2 does wonders for the PC port with ray tracing turned on, allowing the game to run near 60 fps. In addition, the grass is blurry in the PS5 version while it’s clear on PC. In this same scene, you can see how much softer the edges are around Frey on the PS5. These enhanced textures are available in the PC port at higher quality levels, but it exposes how the PS5 version handles them differently. You can see the massive difference in the quality of the stone above, with the PC version looking far less detailed. The PS5 version looks like it prioritizes textures closer to the camera and uses an enhanced version of those textures. The PC version looks worse at first glance. I also kept the game on the Standard graphics preset, which brought up some interesting differences between the PC and PS5 versions. In place of the dynamic resolution in the PS5 version, I used AMD’s FidelityFX Super Resolution 2 (FSR 2) for the Performance and Ray Tracing comparisons. You can watch the video above to see how it stacks up overall. This machine is more expensive than a PS5, but it’s around the same power. Forspoken: PC versus PS5įor testing, I used a PC equipped with a Ryzen 5 5600X and AMD RX 6600 XT graphics card. Instead, it just outputs a 120Hz signal and uses that to achieve 40 fps in the Quality and Ray Tracing modes (usually unsuccessfully). This limits the resolution, but the game doesn’t actually reach 120 fps. Outside of the quality modes, Forspoken also includes a 120Hz mode, but it’s a bit deceptive. This is by far the weakest mode, not only because of the aggressive upscaling, but also because of the minimal visual impact of ray tracing in Forspoken (more on that in the next section). In particular, the Ray Tracing mode has some significant artifacts as it tries to reconstruct a 4K image. These resolution differences can have a big impact on the look of the game, too. It hovers between 4K and 1440p, with Performance mode going closer to 1440p and Quality mode closer to 4K. When it comes to magic, Hogwarts Legacy could learn a spell from Forspokenįor resolution, the game uses dynamic resolution to attempt to keep the frame rate consistent. Newegg’s AI PC Builder is a dumpster fire that I can’t look away from Star Wars Outlaws will release sometime in 2024 and will be one of the first Star Wars games released outside of EA’s exclusivity license.Humanity is the best PS5 (and PSVR2) game I’ve played so far Judging from the Star Wars Outlaws trailer, the transition from land to space plays some tricks, by having the player fly through clouds to hide the space assets generated in the back. We decided early in the project that the on-surface is one reality, and then when you’re in space it’s another reality,” said Todd Howard.īethesda did not want to spend too much time on a system that they would deem not necessary for the player experience. People have asked, ‘Can you fly the ship straight down to the planet?’ No. Speaking with IGN, Todd Howard noted that early on the decision was made to not include these features. This was a specific design decision from Bethesda. This is also a feature that is not available in Starfield, which will not allow you to seamlessly fly from ground to space, or fly through the atmosphere. This is also the case in the Star Wars Battlefront II campaign. In recent Star Wars games like Jedi Fallen Order and Jedi Survivor, these transitions are done through cutscenes. This is a feature that has not been seen in any Star Wars games since the PSP Battlefront games from the late 2000s, which featured seamless ground-to-space transitions and battles. Star Wars Outlaws ground to space transition It seems like you will be able to fly your ship from the atmosphere straight into space. Although its setting and time period seem interesting, despite the game’s Forspoken-like quippy, sarcastic millennial dialogue, we found one feature stood out among all the others. In recent times, Ubisoft showcased gameplay for its upcoming open-world Star Wars game, Star Wars Outlaws. Starfield will not have this system, a design decision from Bethesda.The last Star Wars games to have this feature were the PSP Battlefront games.
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